|
glColorPointerb = <OpenGL.wrapper.glColorPointer object at 0x9...
|
|
glColorPointerd = <OpenGL.wrapper.glColorPointer object at 0x9...
|
|
glColorPointerf = <OpenGL.wrapper.glColorPointer object at 0x9...
|
|
glColorPointeri = <OpenGL.wrapper.glColorPointer object at 0x9...
|
|
glColorPointers = <OpenGL.wrapper.glColorPointer object at 0x9...
|
|
glColorPointerub = <OpenGL.wrapper.glColorPointer object at 0x...
|
|
glColorPointerui = <OpenGL.wrapper.glColorPointer object at 0x...
|
|
glColorPointerus = <OpenGL.wrapper.glColorPointer object at 0x...
|
|
glDrawElementsub = <OpenGL.wrapper.glDrawElements object at 0x...
|
|
glDrawElementsui = <OpenGL.wrapper.glDrawElements object at 0x...
|
|
glDrawElementsus = <OpenGL.wrapper.glDrawElements object at 0x...
|
|
glDrawPixelsb = <OpenGL.wrapper.glDrawPixels object at 0x9a8cf8c>
|
|
glDrawPixelsf = <OpenGL.wrapper.glDrawPixels object at 0x9a8c76c>
|
|
glDrawPixelsi = <OpenGL.wrapper.glDrawPixels object at 0x9a8c84c>
|
|
glDrawPixelss = <OpenGL.wrapper.glDrawPixels object at 0xa2b5dcc>
|
|
glDrawPixelsub = <OpenGL.wrapper.glDrawPixels object at 0xa2b5...
|
|
glDrawPixelsui = <OpenGL.wrapper.glDrawPixels object at 0x9a8f...
|
|
glDrawPixelsus = <OpenGL.wrapper.glDrawPixels object at 0x9a8f...
|
|
glEdgeFlagPointerb = <OpenGL.wrapper.glEdgeFlagPointer object ...
|
|
glIndexPointerb = <OpenGL.wrapper.glIndexPointer object at 0xa...
|
|
glIndexPointerd = <OpenGL.wrapper.glIndexPointer object at 0x9...
|
|
glIndexPointerf = <OpenGL.wrapper.glIndexPointer object at 0x9...
|
|
glIndexPointeri = <OpenGL.wrapper.glIndexPointer object at 0xa...
|
|
glIndexPointers = <OpenGL.wrapper.glIndexPointer object at 0xa...
|
|
glIndexPointerub = <OpenGL.wrapper.glIndexPointer object at 0x...
|
|
glNormalPointerb = <OpenGL.wrapper.glNormalPointer object at 0...
|
|
glNormalPointerd = <OpenGL.wrapper.glNormalPointer object at 0...
|
|
glNormalPointerf = <OpenGL.wrapper.glNormalPointer object at 0...
|
|
glNormalPointeri = <OpenGL.wrapper.glNormalPointer object at 0...
|
|
glNormalPointers = <OpenGL.wrapper.glNormalPointer object at 0...
|
|
glTexCoordPointerb = <OpenGL.wrapper.glTexCoordPointer object ...
|
|
glTexCoordPointerd = <OpenGL.wrapper.glTexCoordPointer object ...
|
|
glTexCoordPointerf = <OpenGL.wrapper.glTexCoordPointer object ...
|
|
glTexCoordPointeri = <OpenGL.wrapper.glTexCoordPointer object ...
|
|
glTexCoordPointers = <OpenGL.wrapper.glTexCoordPointer object ...
|
|
glTexImage1Db = <OpenGL.wrapper.glTexImage1D object at 0x9f179ec>
|
|
glTexImage1Df = <OpenGL.wrapper.glTexImage1D object at 0x9a8c6ac>
|
|
glTexImage1Di = <OpenGL.wrapper.glTexImage1D object at 0x9a8c6cc>
|
|
glTexImage1Ds = <OpenGL.wrapper.glTexImage1D object at 0x9a8cc0c>
|
|
glTexImage1Dub = <OpenGL.wrapper.glTexImage1D object at 0xa2b5...
|
|
glTexImage1Dui = <OpenGL.wrapper.glTexImage1D object at 0xa2b5...
|
|
glTexImage1Dus = <OpenGL.wrapper.glTexImage1D object at 0x9a8f...
|
|
glTexImage2Db = <OpenGL.wrapper.glTexImage2D object at 0x9f1736c>
|
|
glTexImage2Df = <OpenGL.wrapper.glTexImage2D object at 0x9a8ca6c>
|
|
glTexImage2Di = <OpenGL.wrapper.glTexImage2D object at 0x9a8c64c>
|
|
glTexImage2Ds = <OpenGL.wrapper.glTexImage2D object at 0x9a8c8cc>
|
|
glTexImage2Dub = <OpenGL.wrapper.glTexImage2D object at 0xa2b5...
|
|
glTexImage2Dui = <OpenGL.wrapper.glTexImage2D object at 0xa2b5...
|
|
glTexImage2Dus = <OpenGL.wrapper.glTexImage2D object at 0x9a8f...
|
|
glTexImage3Db = <OpenGL.wrapper.glTexImage3D object at 0xa2ad0cc>
|
|
glTexImage3Df = <OpenGL.wrapper.glTexImage3D object at 0xa2ad04c>
|
|
glTexImage3Di = <OpenGL.wrapper.glTexImage3D object at 0xa2ad16c>
|
|
glTexImage3Ds = <OpenGL.wrapper.glTexImage3D object at 0x9a8bb4c>
|
|
glTexImage3Dub = <OpenGL.wrapper.glTexImage3D object at 0x9a8b...
|
|
glTexImage3Dui = <OpenGL.wrapper.glTexImage3D object at 0x9a8b...
|
|
glTexImage3Dus = <OpenGL.wrapper.glTexImage3D object at 0x9a8b...
|
|
glTexSubImage1Db = <OpenGL.wrapper.glTexSubImage1D object at 0...
|
|
glTexSubImage1Df = <OpenGL.wrapper.glTexSubImage1D object at 0...
|
|
glTexSubImage1Di = <OpenGL.wrapper.glTexSubImage1D object at 0...
|
|
glTexSubImage1Ds = <OpenGL.wrapper.glTexSubImage1D object at 0...
|
|
glTexSubImage1Dub = <OpenGL.wrapper.glTexSubImage1D object at ...
|
|
glTexSubImage1Dui = <OpenGL.wrapper.glTexSubImage1D object at ...
|
|
glTexSubImage1Dus = <OpenGL.wrapper.glTexSubImage1D object at ...
|
|
glTexSubImage2Db = <OpenGL.wrapper.glTexSubImage2D object at 0...
|
|
glTexSubImage2Df = <OpenGL.wrapper.glTexSubImage2D object at 0...
|
|
glTexSubImage2Di = <OpenGL.wrapper.glTexSubImage2D object at 0...
|
|
glTexSubImage2Ds = <OpenGL.wrapper.glTexSubImage2D object at 0...
|
|
glTexSubImage2Dub = <OpenGL.wrapper.glTexSubImage2D object at ...
|
|
glTexSubImage2Dui = <OpenGL.wrapper.glTexSubImage2D object at ...
|
|
glTexSubImage2Dus = <OpenGL.wrapper.glTexSubImage2D object at ...
|
|
glTexSubImage3Db = <OpenGL.wrapper.glTexSubImage3D object at 0...
|
|
glTexSubImage3Df = <OpenGL.wrapper.glTexSubImage3D object at 0...
|
|
glTexSubImage3Di = <OpenGL.wrapper.glTexSubImage3D object at 0...
|
|
glTexSubImage3Ds = <OpenGL.wrapper.glTexSubImage3D object at 0...
|
|
glTexSubImage3Dub = <OpenGL.wrapper.glTexSubImage3D object at ...
|
|
glTexSubImage3Dui = <OpenGL.wrapper.glTexSubImage3D object at ...
|
|
glTexSubImage3Dus = <OpenGL.wrapper.glTexSubImage3D object at ...
|
|
glVertexPointerb = <OpenGL.wrapper.glVertexPointer object at 0...
|
|
glVertexPointerd = <OpenGL.wrapper.glVertexPointer object at 0...
|
|
glVertexPointerf = <OpenGL.wrapper.glVertexPointer object at 0...
|
|
glVertexPointeri = <OpenGL.wrapper.glVertexPointer object at 0...
|
|
glVertexPointers = <OpenGL.wrapper.glVertexPointer object at 0...
|
|
name = ' glUniform4iv '
|