Sion Tower (demo técnica) 0.1
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channelFinished(int channel) | Sound3D | [static] |
getListenerNode() const | Sound3D | |
getSourceNode() const | Sound3D | |
play(int loop=0) | Sound3D | |
setListenerNode(const Ogre::SceneNode *listenerNode) | Sound3D | |
setSourceNode(const Ogre::SceneNode *sourceNode) | Sound3D | |
Sound3D(const Ogre::String &name, const Ogre::String &group=Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::SceneNode *listenerNode=0, Ogre::SceneNode *sourceNode=0) | Sound3D | |
Sound3D(SoundFXPtr s, Ogre::SceneNode *listenerNode=0, Ogre::SceneNode *sourceNode=0) | Sound3D | |
update3DSound() | Sound3D | [static] |
~Sound3D() | Sound3D |