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Body
Body::Body(GameObject *gameObject, const std::vector< Shape * > &shapes, const Ogre::Vector3 &position=Ogre::Vector3::ZERO, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE, const Ogre::Quaternion &orientation=Ogre::Quaternion::IDENTITY, int type=0)
Body::Body(GameObject *gameObject=0, const Ogre::Vector3 &position=Ogre::Vector3::ZERO, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE, const Ogre::Quaternion &orientation=Ogre::Quaternion::IDENTITY, int type=0)
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