Sion Tower (demo técnica) 0.1

StateManager Lista de los miembros

Lista completa de los miembros de StateManager, incluyendo todos los heredados:
changeState(State *state)StateManager
changeState(const Ogre::String &stateName)StateManager
exitGame()StateManager
frameEnded(const Ogre::FrameEvent &event)StateManager
frameRenderingQueued(const Ogre::FrameEvent &event)StateManager
frameStarted(const Ogre::FrameEvent &event)StateManager
getKeyboard()StateManager [inline]
getMouse()StateManager [inline]
keyPressed(const OIS::KeyEvent &arg)StateManager
keyReleased(const OIS::KeyEvent &arg)StateManager
mouseMoved(const OIS::MouseEvent &arg)StateManager
mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id)StateManager
mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id)StateManager
popAllStates()StateManager
popState()StateManager
pushState(State *state)StateManager
start()StateManager
StateManager(Game *game, OIS::InputManager *inputManager)StateManager
windowClosed(Ogre::RenderWindow *window)StateManager [inline]
windowClosing(Ogre::RenderWindow *window)StateManager
windowResized(Ogre::RenderWindow *window)StateManager [inline]
~StateManager()StateManager
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