40 #ifndef vtkLightActor_h
41 #define vtkLightActor_h
43 #include "vtkRenderingCoreModule.h"
77 vtkGetVector2Macro(ClippingRange,
double);
114 double ClippingRange[2];
represents an object (geometry & properties) in a rendered scene
Fast Simple Class for dealing with 3D bounds.
a frustum to represent a camera.
a virtual camera for 3D rendering
a simple class to control print indentation
a cone and a frustum to represent a spotlight.
double * GetBounds()
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void SetClippingRange(double dNear, double dFar)
Set/Get the location of the near and far clipping planes along the direction of projection.
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
vtkCameraActor * FrustumActor
vtkPolyDataMapper * ConeMapper
vtkConeSource * ConeSource
void SetClippingRange(const double a[2])
void SetLight(vtkLight *light)
The spotlight to represent.
vtkMTimeType GetMTime()
Get the actors mtime plus consider its properties and texture if set.
vtkBoundingBox * BoundingBox
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry? No.
static vtkLightActor * New()
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
a virtual light for 3D rendering
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
abstract specification for Viewports
window superclass for vtkRenderWindow
vtkTypeUInt64 vtkMTimeType