26 #ifndef vtkCameraActor_h
27 #define vtkCameraActor_h
29 #include "vtkRenderingCoreModule.h"
59 vtkGetMacro(WidthByHeightRatio,
double);
represents an object (geometry & properties) in a rendered scene
a frustum to represent a camera.
static vtkCameraActor * New()
vtkPolyDataMapper * FrustumMapper
vtkFrustumSource * FrustumSource
double WidthByHeightRatio
vtkProperty * GetProperty()
Get property of the internal actor.
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
double * GetBounds()
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry? No.
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
void SetCamera(vtkCamera *camera)
The camera to represent.
void SetProperty(vtkProperty *p)
Set property of the internal actor.
vtkMTimeType GetMTime()
Get the actors mtime plus consider its properties and texture if set.
a virtual camera for 3D rendering
create a polygonal representation of a frustum
a simple class to control print indentation
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
represent surface properties of a geometric object
abstract specification for Viewports
window superclass for vtkRenderWindow
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkTypeUInt64 vtkMTimeType