34 #ifndef vtkLightingMapPass_h
35 #define vtkLightingMapPass_h
37 #include "vtkRenderingOpenGL2Module.h"
Implement the basic render passes.
a simple class to control print indentation
vtkLightingMapPass()
Default constructor.
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
virtual ~vtkLightingMapPass()
Destructor.
static vtkInformationIntegerKey * RENDER_NORMALS()
if this key exists on the ProperyKeys of a prop, the active vector array on the prop will be rendered...
RenderMode
Set the type of lighting render to perform.
static vtkLightingMapPass * New()
virtual void RenderOpaqueGeometry(const vtkRenderState *s)
Opaque pass with key checking.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
static vtkInformationIntegerKey * RENDER_LUMINANCE()
If this key exists on the PropertyKeys of a prop, the active scalar array on the prop will be rendere...
Context in which a vtkRenderPass will render.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.